[PARTICLES_FX_EXHAUST_0, PARTICLES_FX_EXHAUST_1]
POSITION=-0.3318175,0.817862,0.8782486
DIRECTION=0,0.9994641,0.03273335

SPREAD = 1.5
COLOR = 0
GROW = 80
LIFE = 10, 8
SPEED = 1, 5.3
INTENSITY = 0.5,10
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 8, 800

[EXHAUST_FLAMES]
ANTILAG_DELAY=0.0
DAMAGE=0
DAMAGE_DURATION=1
DAMAGE_INTENSITY=2
DAMAGE_PROBABILITY=10
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0.01
DISCHARGE_DELAY=0.05
DISCHARGE_DURATION=1.7
DISCHARGE_INTENSITY=1
DISCHARGE_PROBABILITY=2
DISCHARGE_RPM_THRESHOLD_MAX=8000
DISCHARGE_RPM_THRESHOLD_MIN=4000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=50
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.01
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.25
FLAT_SHIFT_PROBABILITY=0.4
FLAT_SHIFT_RPM_THRESHOLD=5000
LIMITER=1
LIMITER_DELAY=0
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=5000





[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
; this car value - sound bank value
ENGINE_EXT_RPMS = (| 1250=1100 | 7000=7000 |)
ENGINE_INT_RPMS = (| 1250=1100 | 7000=7000 |)





[AUDIO_VOLUME]
ENGINE_EXT = 2.0
ENGINE_INT = 2.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 3.0
UP_SHIFT = 3.0
HORN = 1.0
GEAR_GRIND = 3.0
BACKFIRE_EXT = 3.0
BACKFIRE_INT = 3.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 3.0
LIMITER = 2.0
TURBO = 0.5
RAIN_EXT=2.0
RAIN_INT=2.0
WIPER_EXT=2.0
WIPER_INT=2.0

[AUDIO_PITCH]

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior



